How do their APIs compare?
How do their APIs compare?
About klocman/bulk-crap-uninstaller · 2 messages · last activity 9/4/2026
Framing this properly: these two projects aren't really comparable at the "API" level in a like-for-like sense, since one is a Windows desktop application and the other is a rendering/graphics library for Unity. But here's what the repository data shows about each:
klocman/bulk-crap-uninstaller — no public library API
This is a WinForms desktop application, not a library. It doesn't expose a consumer-facing API; instead it's organized into internal functional modules that call each other directly:
- Functions/ namespace holds application logic split into static helper classes rather than a cohesive API surface — e.g.
MessageBoxesfor dialog prompts likeLookForJunkQuestion()[source/BulkCrapUninstaller/Functions/MessageBoxes.cs:L169-L194] andQuietUninstallersNotAvailableQuestion()[source/BulkCrapUninstaller/Functions/MessageBoxes.cs:L341-L371], both of which read/write persistedSettings.Defaultvalues and return enum-like results (PressedButton). - AppPropertiesGatherer extracts reflection-based property tables from uninstaller entries, e.g.
ExtractCertificateInfo()which pulls a certificate off anApplicationUninstallerEntryand reflects overLocalizedX509Certificate2properties into aDataTable[source/BulkCrapUninstaller/Functions/AppPropertiesGatherer.cs:L95-L113]. - AppUninstaller.cs and EntryPoint.cs pull together many
Klocman.*andUninstallTools.*namespaces, showing the app is composed of internal libraries (Klocman.Forms,Klocman.Native,UninstallTools.Factory,UninstallTools.Junk, etc.) rather than a single documented public API [source/BulkCrapUninstaller/Functions/AppUninstaller.cs:L1-L30], [source/BulkCrapUninstaller/EntryPoint.cs:L1-L24]. - RatingManagerWrapper.InitializeRatings() shows an internal async/threaded pattern for fetching remote data (user ratings) with local caching, not an external API contract [source/BulkCrapUninstaller/Functions/Ratings/RatingManagerWrapper.cs:L134-L176].
Note the RepoPilot signal here: the import graph reports 0 files parsed / 0 internal imports for this repo, so no computed cross-file dependency map is available to characterize how these internal modules interconnect — that assessment above is from the visible source only, not a verified full-project graph.
unity-technologies/postprocessing — a deliberate, documented extension API
This project does expose a designed public API, meant for other developers to extend with custom effects. The documentation lays it out explicitly:
- A settings class extends
PostProcessEffectSettingsand is tagged with the[PostProcess(...)]attribute to register it with the volume/stack system, exposing typed, serializable parameters likeFloatParameter[Documentation~/Writing-Custom-Effects.md:L14-L42]. - A paired renderer class extends
PostProcessEffectRenderer<T>and overridesRender(PostProcessRenderContext context), using the sharedcontext.propertySheets/context.command.BlitFullscreenTriangleAPI to draw fullscreen effects [Documentation~/Writing-Custom-Effects.md:L14-L42]. - On the shader side, the API extends into HLSL via shared includes (
StdLib.hlsl), macros for texture declarations, and a conventionalVaryingsDefaultstruct contract that custom shaders are expected to consume [Documentation~/Writing-Custom-Effects.md:L125-L190]. - Built-in effects like
BloomandAutoExposurefollow this same settings/renderer pattern internally, using[Range],[Min],[MinMax],[Tooltip]attributes on parameters for Editor integration [PostProcessing/Runtime/Effects/AutoExposure.cs:L32-L82], [PostProcessing/Runtime/Effects/Bloom.cs:L103-L125]. - Supporting utility APIs exist too, e.g.
HistogramMonitor.Render()for compute-buffer-based histogram generation [PostProcessing/Runtime/Monitors/Histogram
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