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dbrizov/NaughtyAttributes

Attribute Extensions for Unity

Healthy

Strong maintenance signals

MixedDependency

dependency CVE scan unavailable

HealthyFork & modify

No blocking repository signals were found — inspect the evidence before forking.

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

dependency CVE scan unavailable

  • Concentrated ownership — top contributor handles 75% of recent commits
  • Last commit 2w ago
  • 10 active contributors
  • MIT licensed
  • CI configured
  • Tests present

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

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Repository brief

Repo brief: dbrizov/NaughtyAttributes

Generated by RepoPilot · document generated 2026-09-17 · concise human review Evidence snapshot · analyzed 2026-09-17T03:57:49.780Z · commit d6327e9404c4

Verdict

Healthy — Strong maintenance signals

  • Last commit 2w ago
  • 10 active contributors
  • MIT licensed
  • CI configured
  • 1 more receipt on the live page

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

What it is

NaughtyAttributes is a C# attribute extension library for Unity Inspector that provides 40+ custom inspector attributes (like [ShowIf], [Reorderable], [Button], [ProgressBar]) without requiring custom property drawers or editors. It expands Unity's native attribute system to enable powerful inspector customization directly via code attributes on serialized and non-serialized fields. Single-package structure: Assets/NaughtyAttributes/ is the root. Source code likely in Assets/NaughtyAttributes/Scripts/ (not fully visible), Documentation~ folder contains visual asset references, Samples/DemoScene/ provides a runnable scene demonstrating all attributes. Published as a UPM package…

Start here

Open these first:

  • Assets/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs — Base class for all drawer attributes; defines the core contract that all custom property drawers extend
  • Assets/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs — Special-case drawer attribute for button functionality; demonstrates how to handle non-property fields
  • Assets/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribu… — Complex special-case attribute for reorderable list UI; shows custom serialization handling
  • Assets/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs — Example drawer attribute for common use case; templates pattern for value restrictions and selection
  • Assets/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs — Meta-attribute for inspector layout; shows how to add visual feedback without modifying serialized data

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

Clone and open in Unity 2022.3+: git clone https://github.com/dbrizov/NaughtyAttributes.git then open Assets/ folder as a Unity project. Or install via openupm-cli: openupm add com.dbrizov.naughtyattributes. Open Sa…

Daily commands:

Open the cloned project in Unity Editor (2022.3+). Navigate to Samples > DemoScene > DemoScene.unity and open it. Inspector will auto-render all NaughtyAttributes examples. Or examine Assets/NaughtyAttributes/Samples/De…

…shortened for this brief.

Key cautions & unknowns

  • Concentrated ownership — top contributor handles 75% of recent commits
    1. Reflection-heavy: NaughtyAttributes uses C# reflection to access private/internal Unity APIs; major Unity version updates may break functionality silently. 2. Some attributes (ReorderableList, Button,…
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


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