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game1024/OpenSpeedy

🎮 An open-source game speed modifier.

Mixed

Solo project — review before adopting

ConcernsDependency

copyleft license (GPL-3.0) — review compatibility; single-maintainer (no co-maintainers visible)…

HealthyFork & modify

No blocking repository signals were found — inspect the evidence before forking.

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

dependency CVE scan unavailable

  • âš Solo or near-solo (1 contributor active in recent commits)
  • âš GPL-3.0 is copyleft — check downstream compatibility
  • ✓Last commit 1w ago
  • ✓GPL-3.0 licensed
  • ✓CI configured

What would improve this?

  • •Use as dependency Concerns to Mixed if: relicense under MIT/Apache-2.0 (rare for established libs)

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

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Repository brief

Repo brief: game1024/OpenSpeedy

Generated by RepoPilot · document generated 2026-09-16 · concise human review Evidence snapshot · analyzed 2026-09-16T01:50:30.083Z · commit 267e79b621fb

Verdict

Mixed — Solo project — review before adopting

  • Last commit 1w ago
  • GPL-3.0 licensed
  • CI configured

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

What it is

OpenSpeedy is a Windows-only game speed modifier that manipulates frame rate timers and game speed parameters in real-time by hooking into DirectX/game processes and patching memory regions. It breaks artificial frame rate caps and provides variable-speed acceleration (0.1x to 10x) without modifying game files, using C++ hooking and memory patching techniques via the mainwindow and cpuutils/memutils modules. Monolithic Qt5 GUI application: mainwindow.cpp/h is the central UI controller connected to mainwindow.ui (Qt Designer XML), with two utility modules (cpuutils.cpp/h for CPU/speed manipulation, memutils.cpp/h for memory operations). bridge/ contains a separate CLI entry point.…

Start here

  • mainwindow.cpp: Central UI event loop and main application controller; orchestrates speed modification triggers and user input…
  • cpuutils.cpp: Core speed manipulation logic: CPU frequency scaling, sleep timer hijacking, and game speed acceleration math
  • memutils.cpp: Low-level process memory read/write operations; essential for hooking game memory regions and patching frame rate caps
  • config.h: Configuration constants (speed multipliers, timer thresholds, polling intervals) for the speed modifier behavior
  • CMakeLists.txt: Defines build targets, Qt integration, Windows resource inclusion, and cross-platform CMake configuration

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

git clone https://github.com/game1024/OpenSpeedy.git
cd OpenSpeedy
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
./build/OpenSpeedy.exe

Requires: CMake 3.16+, Qt5, MSVC/Clang toolchain, Windows 7+ (inferred from WiX installer targets). See .github/workflows/ci.yml for exact build matrix.

Daily commands:

After build, launch: ./build/Release/OpenSpeedy.exe (GUI) or ./build/bridge/OpenSpeedy-cli.exe (CLI mode). GUI mode requires X11/Wayland equivalent absent; Windows native windowing only. Debug builds via: `cmake --b…

…shortened for this brief.

Key cautions & unknowns

  • Solo or near-solo (1 contributor active in recent commits)
  • GPL-3.0 is copyleft — check downstream compatibility
    1. Windows privilege escalation: cpuutils/memutils likely require admin privileges to hook processes and modify CPU state; missing elevation will fail silently or crash. 2. Anti-cheat interference: Modern games…
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


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