RepoPilot

id-Software/DOOM

DOOM Open Source Release

Mixed

Stale — last commit 2y ago

ConcernsDependency

copyleft license (GPL-2.0) — review compatibility; last commit was 2y ago…

HealthyFork & modify

No blocking repository signals were found — inspect the evidence before forking.

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

last commit was 2y ago; CI evidence incomplete…

  • Stale — last commit 2y ago
  • Small team — 2 contributors active in recent commits
  • Concentrated ownership — top contributor handles 75% of recent commits
  • GPL-2.0 is copyleft — check downstream compatibility
  • 2 active contributors
  • GPL-2.0 licensed

What would improve this?

  • Use as dependency Concerns to Mixed if: relicense under MIT/Apache-2.0 (rare for established libs)
  • Deploy as-is Mixed to Healthy if: 1 commit in the last 180 days

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

Informational only. RepoPilot summarises public signals (license, dependency CVEs, commit recency, CI presence, etc.) at the time of analysis. Signals can be incomplete or stale. Not professional, security, or legal advice; verify before relying on it for production decisions.

Repository brief

Repo brief: id-Software/DOOM

Generated by RepoPilot · document generated 2026-09-14 · concise human review Evidence snapshot · analyzed 2026-09-14T17:47:12.540Z · commit a77dfb96cb91

Verdict

Mixed — Stale — last commit 2y ago

  • 2 active contributors
  • GPL-2.0 licensed

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

What it is

This is the original 1995 DOOM source code release (v1.10) for Linux, a seminal real-time 3D first-person shooter engine that renders environments using BSP tree spatial partitioning and horizontal/vertical scanline rasterization. It solves the problem of fast software-rendered 3D graphics on 1990s hardware by using a clever combination of BSP preprocessing, column-based rendering, and span drawing to achieve 35 Hz gameplay without hardware acceleration. Monolithic C/C++ codebase split into two main targets: ipx/ contains legacy IPX network abstraction (DOOMNET.C, IPXNET.C) for multiplayer, and linuxdoom-1.10/ contains the core engine with clear module organization (am_map.c for automap,…

Start here

Open these first:

  • linuxdoom-1.10/d_main.c — Main entry point and game loop initialization; all contributors must understand how the engine bootstraps and manages the…
  • linuxdoom-1.10/g_game.c — Core game logic and tick system; handles input, world updates, and game state progression—the central orchestrator of…
  • linuxdoom-1.10/r_main.c — Primary rendering pipeline entry point; critical for understanding how visuals are drawn each frame using the engine's…
  • linuxdoom-1.10/p_mobj.c — Mobile object (actor) system: defines all entities in the world and their lifecycle; essential for gameplay mechanics, AI,…
  • linuxdoom-1.10/p_map.c — Collision detection and spatial queries; handles line-of-sight, wall interactions, and entity movement—underpins all…

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

Clone the repository, then build the Linux target: cd linuxdoom-1.10 && make. You will need the original DOOM data files (WAD files) as noted in the README: 'You still need real DOOM data to work with this code.' The…

Daily commands:

cd linuxdoom-1.10 && make to build; ./doom -iwad doom.wad to launch with a WAD file (requires original DOOM game data). Command-line options in d_main.c control demo playback, skill level, and network mode.

…shortened for this brief.

Key cautions & unknowns

  • Stale — last commit 2y ago
  • Small team — 2 contributors active in recent commits
  • Concentrated ownership — top contributor handles 75% of recent commits
  • The code assumes a 320×200 VGA linear framebuffer (common in DOS/Linux 1995 but obsolete now)—porting to modern displays requires framebuffer scaling. Global state is scattered across doomstat.c and doomdef.c with…
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


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