RepoPilot

mob-sakai/ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Mixed

Evidence incomplete — review before adopting

MixedDependency

test evidence incomplete; CI evidence incomplete…

HealthyFork & modify

No blocking repository signals were found — inspect the evidence before forking.

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

CI evidence incomplete; dependency CVE scan unavailable

  • Concentrated ownership — top contributor handles 66% of recent commits
  • Could not verify tests, CI from the available repository evidence
  • Last commit 7w ago
  • 6 active contributors
  • MIT licensed

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

Informational only. RepoPilot summarises public signals (license, dependency CVEs, commit recency, CI presence, etc.) at the time of analysis. Signals can be incomplete or stale. Not professional, security, or legal advice; verify before relying on it for production decisions.

Repository brief

Repo brief: mob-sakai/ParticleEffectForUGUI

Generated by RepoPilot · document generated 2026-09-17 · concise human review Evidence snapshot · analyzed 2026-09-17T04:32:32.643Z · commit 92fb173507ec

Verdict

Mixed — Evidence incomplete — review before adopting

  • Last commit 7w ago
  • 6 active contributors
  • MIT licensed

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

What it is

ParticleEffectForUGUI renders Unity particle systems directly within uGUI canvases using MeshBake and MeshTrailBake APIs (introduced in Unity 2018.2) to generate baked meshes that are fed to CanvasRenderer. The core innovation is masking and z-sorting particles natively in UI without requiring extra Camera, RenderTexture, or Canvas layers—eliminating significant rendering overhead. Standard UPM package structure: Runtime/ contains core UIParticle.cs component and extension utilities (CanvasExtensions, Vector3Extensions, Color32Extensions); Editor/ has UIParticleEditor.cs inspector and UIParticleMenu.cs context menus; Internal/ utilities and project settings; samples in…

Start here

Open these first:

  • Runtime/UIParticle.cs — Core component that manages particle effect rendering in uGUI—entry point for all particle system integration and the…
  • Runtime/UIParticleRenderer.cs — Handles the actual rendering pipeline, mesh generation, and material application for particles within the uGUI canvas.
  • Runtime/UIParticleUpdater.cs — Manages per-frame updates of particle systems and synchronization with the UI rendering loop.
  • Runtime/Internal/Utilities/MaterialRepository.cs — Caches and manages material instances to avoid redundant material creation and memory overhead.
  • Runtime/AnimatableProperty.cs — Enables dynamic animation of particle properties through Unity's animator, a key differentiator of this package.

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

Clone the repo: git clone https://github.com/mob-sakai/ParticleEffectForUGUI.git. Install via OpenUPM: openupm add com.coffee.ui-particle. Or add to package.json manually: add "com.coffee.ui-particle": "4.12.1" to…

Daily commands:

No server or build required. Unity Editor handles execution: open the project in Unity 2018.2+, load Samples~/Demo scene, and press Play. The package is purely a component library—integrate by adding UIParticle compon…

…shortened for this brief.

Key cautions & unknowns

  • Concentrated ownership — top contributor handles 66% of recent commits
  • Could not verify tests, CI from the available repository evidence
  • MeshBake/MeshTrailBake APIs are Unity 2018.2+—no fallback for older versions. Particle shader compatibility depends on target graphics API (requires desktop/console shaders, mobile may need URP variants). Canvas…
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


For the complete agent context, use the CLAUDE.md or Cursor rules export.

Save as

Full context for agent files, or a concise PDF for human review.

View complete agent reference

Open to load every section of the agent reference.

Want this for your own repo?

Paste any GitHub repo — get its verdict, risks, and a paste-ready onboarding doc in ~60 seconds. Free, no sign-up.

Embed the "Forkable" badge

Paste into your README — live-updates from the latest cached analysis.

Variant:
RepoPilot: Forkable
[![RepoPilot: Forkable](https://repopilot.app/api/badge/mob-sakai/particleeffectforugui?axis=fork)](https://repopilot.app/r/mob-sakai/particleeffectforugui)

Paste at the top of your README.md — renders inline like a shields.io badge.

Preview social card

This card auto-renders when someone shares https://repopilot.app/r/mob-sakai/particleeffectforugui on X, Slack, or LinkedIn.

Ask AI about mob-sakai/particleeffectforugui

Grounded in the actual source code. Pick a starter question or write your own.

Or write your own question

More from mob-sakai

See all
Embed this chat in your README

Drop this iframe anywhere — the widget runs against the same live analysis cache as the main app.

<iframe
  src="https://repopilot.app/embed/mob-sakai/particleeffectforugui"
  width="100%" height="500"
  style="border:1px solid #d0d7de; border-radius:8px;"
  allow="microphone"
  loading="lazy"
></iframe>