RepoPilot

phaserjs/phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

Healthy

Strong maintenance signals

MixedDependency

dependency CVE scan unavailable

HealthyFork & modify

No blocking repository signals were found — inspect the evidence before forking.

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

dependency CVE scan unavailable

  • Concentrated ownership — top contributor handles 62% of recent commits
  • Last commit 3w ago
  • 7 active contributors
  • MIT licensed
  • CI configured
  • Tests present

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests, cross-checked against OpenSSF Scorecard

Informational only. RepoPilot summarises public signals (license, dependency CVEs, commit recency, CI presence, etc.) at the time of analysis. Signals can be incomplete or stale. Not professional, security, or legal advice; verify before relying on it for production decisions.

Repository brief

Repo brief: phaserjs/phaser

Generated by RepoPilot · document generated 2026-09-16 · concise human review Evidence snapshot · analyzed 2026-09-16T15:10:03.097Z · commit 02d8931b626d

Verdict

Healthy — Strong maintenance signals

  • Last commit 3w ago
  • 7 active contributors
  • MIT licensed
  • CI configured
  • 1 more receipt on the live page

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests, cross-checked against OpenSSF Scorecard

What it is

Phaser is a production-grade HTML5 2D game framework written in JavaScript and TypeScript that provides WebGL and Canvas rendering for desktop and mobile web browsers. It enables developers to build games for web deployment, YouTube Playables, Discord Activities, and native platforms (iOS, Android, Steam) using unified APIs for game objects, physics, animations, and input handling. Modular src/ structure with feature directories: src/actions/ (55+ utility actions like SetAlpha, Rotate, PlaceOnCircle) for bulk game object manipulation, likely paralleled by physics, rendering, animation, and input modules. Build output distributed via NPM (phaser package) and CDN (jsDelivr, cdnjs).

Start here

Open these first:

  • src/animations/AnimationManager.js — Central registry for all animations in the framework; manages creation, playback, and lifecycle of animation instances.
  • src/cameras/2d/CameraManager.js — Orchestrates all 2D camera instances and rendering pipeline; critical for viewport and rendering control.
  • src/cache/CacheManager.js — Unified cache storage for game assets (textures, audio, data); essential for asset lifecycle and retrieval.
  • src/actions/index.js — Export hub for batch operations on game objects; provides API surface for common object manipulation patterns.
  • src/animations/AnimationState.js — Per-object animation state machine; manages individual object animation playback and event sequencing.

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

Clone and install via: git clone https://github.com/phaserjs/phaser.git && cd phaser. Then run npm install (standard Node.js project). Verify package.json for exact build/dev commands—these are not visible in the pr…

Daily commands:

Inferred from README: likely npm run dev or npm run build. The exact dev server and build commands depend on package.json (not fully shown). The framework itself is a library, not a runnable app; test it via create-…

…shortened for this brief.

Key cautions & unknowns

  • Concentrated ownership — top contributor handles 62% of recent commits
  • No TypeScript configuration, Node version constraints, or build-time secrets visible in data. Verify package.json for dev dependency versions (Webpack, Babel, TypeScript compiler versions) and any git submodules before…
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


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