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QianMo/Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Mixed

Stale — last commit 7y ago

ConcernsDependency

last commit was 7y ago; top contributor handles 98% of recent commits…

MixedFork & modify

no tests detected in the complete Git tree; no CI workflows detected…

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

last commit was 7y ago; Scorecard "Branch-Protection" is 0/10…

  • Stale — last commit 7y ago
  • Small team — 3 contributors active in recent commits
  • Single-maintainer risk — top contributor 98% of recent commits
  • No CI workflows detected
  • No tests detected in the complete Git tree
  • Scorecard: marked unmaintained (0/10)
  • Scorecard: default branch unprotected (0/10)
  • 3 active contributors

What would improve this?

  • Use as dependency Concerns to Mixed if: 1 commit in the last 365 days
  • Fork & modify Mixed to Healthy if: add a test suite
  • Deploy as-is Mixed to Healthy if: 1 commit in the last 180 days; bring "Branch-Protection" to ≥3/10 (see scorecard report)

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests, cross-checked against OpenSSF Scorecard

Informational only. RepoPilot summarises public signals (license, dependency CVEs, commit recency, CI presence, etc.) at the time of analysis. Signals can be incomplete or stale. Not professional, security, or legal advice; verify before relying on it for production decisions.

Repository brief

Repo brief: QianMo/Unity-Design-Pattern

Generated by RepoPilot · document generated 2026-09-15 · concise human review Evidence snapshot · analyzed 2026-09-15T01:39:13.187Z · commit a4c0d5df85cf

Verdict

Mixed — Stale — last commit 7y ago

  • 3 active contributors

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests, cross-checked against OpenSSF Scorecard

What it is

Unity-Design-Pattern is a comprehensive C# reference implementation of all 23 Gang of Four design patterns plus 9 Game Programming Patterns, runnable in Unity3D. Each pattern is documented with structural diagrams, base implementations in a Structure folder, and real-world example scenes, enabling game developers to understand and apply classic software design patterns in a game engine context. The repository is organized into two primary folders: Assets/Behavioral Patterns/, Assets/Structural Patterns/, and Assets/Creational Patterns/ (plus Game Programming Patterns), with each pattern in its own subfolder containing a Structure/ subfolder with base implementations and Unity…

Start here

Open these first:

  • Assets/Behavioral Patterns/Command Pattern/Example2/ICommand.cs — Defines the core Command interface that all behavioral patterns depend on for abstraction.
  • Assets/Behavioral Patterns/Chain of Responsibility… — Demonstrates the foundational Chain of Responsibility pattern structure that enables request forwarding through handler…
  • Assets/Behavioral Patterns/Iterator Pattern/Example1/IteratorExample1.cs — Illustrates how iterators abstract collection traversal, a pattern used across multiple examples in this codebase.
  • Assets/Behavioral Patterns/Command Pattern/Example3/InputHandler.cs — Shows practical game input handling using Command pattern, critical for game programming pattern examples.
  • Assets/Behavioral Patterns/Interpreter Pattern/Structure/InterpreterStructrue.cs — Establishes the Interpreter pattern structure for expression parsing and evaluation used throughout behavioral…

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

Clone the repository: git clone https://github.com/QianMo/Unity-Design-Pattern.git. Open the Assets/ folder in Unity (requires a compatible Unity installation with C# support). No external package installation appea…

Daily commands:

In Unity Editor: Open the project, navigate to Assets/Behavioral Patterns/Chain of Responsibility Pattern/Example1/ (or any pattern folder), and open the corresponding .unity scene file (e.g., `TestChainOfRespExampl…

…shortened for this brief.

Key cautions & unknowns

  • Stale — last commit 7y ago
  • Small team — 3 contributors active in recent commits
  • Single-maintainer risk — top contributor 98% of recent commits
  • No hidden traps evident from the file structure alone. However, note that scenes (.unity files) are binary and require Unity Editor to view/edit; changes made outside the editor will corrupt the file. Each pattern…
  • License evidence is incomplete or ambiguous.
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


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