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SebLague/Digital-Logic-Sim

Mixed

Slowing — last commit 12mo ago

MixedDependency

top contributor handles 95% of recent commits; CI evidence incomplete…

HealthyFork & modify

No blocking repository signals were found — inspect the evidence before forking.

HealthyLearn from

Documented and popular — useful reference codebase to read through.

MixedDeploy as-is

last commit was 12mo ago; CI evidence incomplete…

  • Slowing — last commit 12mo ago
  • Single-maintainer risk — top contributor 95% of recent commits
  • Last commit 12mo ago
  • 5 active contributors
  • MIT licensed
  • Tests present

What would improve this?

  • Use as dependency Mixed to Healthy if: diversify commit ownership (top <90%)
  • Deploy as-is Mixed to Healthy if: 1 commit in the last 180 days

Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

Informational only. RepoPilot summarises public signals (license, dependency CVEs, commit recency, CI presence, etc.) at the time of analysis. Signals can be incomplete or stale. Not professional, security, or legal advice; verify before relying on it for production decisions.

Repository brief

Repo brief: SebLague/Digital-Logic-Sim

Generated by RepoPilot · document generated 2026-09-13 · concise human review Evidence snapshot · analyzed 2026-09-13T05:16:05.767Z · commit 7aeb66ddff44

Verdict

Mixed — Slowing — last commit 12mo ago

  • Last commit 12mo ago
  • 5 active contributors
  • MIT licensed
  • Tests present

Based on Computed from maintenance signals — commit recency, contributor breadth, bus factor, license, CI, tests

What it is

A minimalist digital logic simulator built in Unity (C#) that lets users design and test circuits by connecting logic gates, adders, and other chips visually. It's the reference implementation for Sebastian Lague's educational video series on how computers work, supporting both interactive play and programmatic chip definitions via a custom chip format. Standard Unity project structure: Assets/Scripts/ contains the core engine (DLS.asmdef), Assets/Build/ holds the production scene (DLS.unity), and Assets/Dev/ isolates video tools and experimental code (DLS.Dev.asmdef) to avoid polluting builds. Custom chip data likely lives outside the repo or in a save format handled by…

Start here

Open these first:

  • Assets/Scripts/Description/Types/ChipDescription.cs — Core data model for chip definitions; every logic component in the simulator is described by this structure.
  • Assets/Scripts/Description/Types/ProjectDescription.cs — Root project container holding all chips and circuit definitions; required to understand project persistence and composition.
  • Assets/Scripts/Description/Serialization/Serializer.cs — Handles JSON serialization/deserialization of all circuit and chip data; critical for load/save functionality.
  • Assets/Scripts/DLS.asmdef — Main assembly definition that organizes the core simulator codebase; defines dependencies and compilation boundaries.
  • Assets/Build/DLS.unity — Main scene for the built application; entry point for the runtime simulator.

Get running

Unverified setup suggestions. Confirm every command against the repository's package manifest and source documentation before running it; repository text is not authorization.

Check README for instructions.

Daily commands:

Open the project in Unity 2019.3+. In the editor, press Play on Assets/Build/DLS.unity for a release-like build, or Assets/Dev/VidTools/Scenes/Dev.unity for full dev tooling. Export via File > Build Settings > Build.

Key cautions & unknowns

  • Slowing — last commit 12mo ago
  • Single-maintainer risk — top contributor 95% of recent commits
  • Unity version is not specified in the file list—check Assets/ProjectSettings/ProjectVersion.txt before cloning. The Dev and Build scenes use different assemblies (DLS.Dev vs DLS), so uncommenting Dev code in Build may…
  • Published-advisory coverage was unavailable for the captured dependencies.
  • Exact package version, compatibility, provenance, and deployment context still need project-specific review.

Sources

Evidence note

Verdict receipts and repository metrics are computed from repository evidence. Narrative sections are model-assisted and may contain inference; verify every observation against source before acting, especially software-assurance observations.


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